Showing posts with label Halo 3. Show all posts
Showing posts with label Halo 3. Show all posts

Solo Games Getting Multiplayer Features

Scott Hillis

Video game developers, eager to please all consumers, are increasingly including features that let gamers play with or against their friends.

With Microsoft trying to convince people to plunk down their subscription fees for its Xbox Live service, and Sony eyeing the sale of movies and music over its fledgling network, developers are under more pressure than ever to include some sort of online component.

The best-known example may be Microsoft's "Halo 3", but last week also saw the release of "The Orange Box" - a collection of "Half-Life 2" content from Electronic Arts that includes a long-awaited multiplayer-only title called "Team Fortress 2". The week before that had the launch of "Enemy Territory: Quake Wars" from Activision.

Yet for all the balanced play and refinement of a "Halo 3" or "Warhawk", sometimes you just want to dig in and work on a game by yourself.

Several recent and upcoming titles illustrate that solo gaming is still going strong.

Later this month, owners of Sony's PlayStation 3 can get their hands on "Ratchet & Clank Future: Tools of Destruction", the latest addition to one of Sony's most popular franchises.

Although some past titles starring the furry protagonist and his robotic sidekick let gamers play against each other, usage data showed something unexpected: only three per cent of players bothered to try out that part of the game.

"It's something that can appeal to anybody and a lot of people just don't enjoy multiplayer," Brian Allgeier, lead designer on the series, said of the decision to focus on the single-player story.

"People think too much in terms of bullet points on the box - the game's gotta have this or this," Allgeier said.

The new "Ratchet" game should take some 14 hours to finish on normal difficulty, and includes about 45 minutes of lush, movie-quality scenes that spell out the storyline.

"It's very tempting for game developers to want to add to complexity, but we wanted to focus on fun," Allgeier said. "We feel the series has really matured and we are doing what we always wanted to do."

In the case of "Ratchet" multiplayer was scrapped because gamers just don't want it. In other cases, developers don't have the funds or time to do it properly.

A great example of a game that could easily have featured multiplayer but didn't was "BioShock", the highly acclaimed shooter from Take-Two.

What was unusual was that critics barely mentioned the absence of multiplayer, a testament to how well the focused investment in the story paid off.

Contrast that with "The Chronicles of Riddick: Escape from Butcher Bay", an Xbox game from 2004. Reviewers gushed over the solo mode but dinged it for not offering multiplayer.

"We realised early on that it's really hard to do a great single-player game and a great multiplayer game in the same box," said "BioShock" creator Ken Levine. "Being able to focus on single player, we didn't have to make any compromises."

Other games that might appeal to your anti-social side include "Folklore", a strangely dark game published by Sony for the PS3 in which you explore various fantasy realms while trying to solve a mystery.

And last month saw the debut of "Heavenly Sword", an action game in which you play a young woman fighting back hordes of enemies with a holy blade.

There is no death match in sight for either game.

"The irony is that 'BioShock' is the first game we did that didn't do multiplayer and it's by far by far the best-selling," Levine said.

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Halo 3 Hits A Worldwide Sales Of $300 Million Dollars

Microsoft says that its Halo 3 video game racked up worldwide sales of $300 million in its first week, making it one of the year's best sellers and helping to nearly triple sales of its Xbox 360 console.

The news builds on Microsoft's previous announcement that the final chapter in its series of alien-battling shooting games did $170 million in sales in the first 24 hours after its September 25 debut.

The game is crucial to Microsoft's efforts to establish dominance in the $30 billion global video game industry that has been dominated by Sony for the past few years. Microsoft also competes against Nintendo's Wii console, which has enjoyed stronger sales this year.

"Initial reports from retailers worldwide show console sales have nearly tripled compared with the weekly average before the launch of 'Halo 3,"' Microsoft said in a statement.

Microsoft did not elaborate, but industry figures show that the company sold 277,000 Xbox 360 units in the United States in August and just over 11,000 units in Japan in that month.

Microsoft also said "Halo 3," which lets people play the game together or battle each other over the internet, had spurred a "record number" of people to sign up for its paid Xbox Live online service.

The company said all three "Halo" games had sold more than 20 million copies.

Earlier this year, Microsoft said the first two games had sold 14.8 million copies, which could mean "Halo 3" has sold as many as 5.2 million copies.

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A Product Review Of Halo 3



Adding to Halo: Combat Evolved and Halo 2, the epic saga continues with Halo 3, the amazingly anticipated sequel to the highly successful and critically acclaimed Halo franchise. In this third chapter of the Halo trilogy, Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.

Game developer Bungie announced that Halo 3 will be released for Microsoft's Xbox 360 sometime in 2007. The game was revealed to the world at the Microsoft press conference held at Grauman's Chinese Theater in Hollywood, CA in May 2006. To gamer's delight, the announcement was a complete surprise. The rumors have been abound for the past year, as everyone wondered when the next installment would be ready. Bungie and Microsoft did a stellar job keeping their lips sealed, and fans benefited from their first glimpse of the hallowed third and final installment.

The short presentation was delivered in real-time on the Xbox 360 using the current version of the Halo 3 game engine. That's right, no studio production video, Bungie and Microsoft delivered the real deal: what they showed at the announcement is what gamers will see when they play Halo 3 in 2007. The HDR lighting, self-shadowing, GPU-run particle system and many other effects are rumored to show up in full effect in the final game. Needless to say, the gaming community is salivating.

CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments of the presentation: the return of Cortana. "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself."

Graphically, the game closely follows in the tradition of Halo 2, although it has been upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art direct Marcus Lehto explained, "[The presentation] was intended to be an understated announcement of Halo 3 -- the tone is that of mystery and suspense -- the calm before the storm. I wanted to make sure that we reintroduced the Chief, showed that Earth was thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth's crust which will provide Halo 3 with the epic journey which we all want."

Taking full advantage of the power of Xbox 360, Halo 3 expands on everything that has made the franchise great, adding a wealth of technical and gameplay advancements. The game design has evolved with next-generation, high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and, of course, new weapons, characters, and challenges. Halo 3 promises an unparalleled first-person shooter experience and, in the end, the most compelling and engrossing story in the franchise's history. Last, but certainly not least, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo 2. Rest assured, you'll still be able to run with your clan and battle with (or against) your buddies from coast to coast.

Product Description
Halo 3 is the third game in the Halo Trilogy and the thrilling conclusion to the events begun in Halo: Combat Evolved. Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object whose secrets have yet to be revealed. Earth's forces are battered and beaten. The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. It's all been building to this -- a desperate, final war that leads to a soul-shattering climax of epic proportions. Take control of Master Chief to defeat the Covenant and destroy the Flood to prevent the annihilation of the human race.

Lead Free Toys

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US Halo 3 Sales Hits $170 Million

P-I STAFF AND NEWS SERVICES

Video game enthusiasts in the United States plunked down about $170 million on copies of "Halo 3" in the 24 hours after the Xbox 360 game went on sale, Microsoft Corp. said Wednesday.

The company claimed the first-day total makes it "the biggest entertainment launch in history," topping first-day sales of the final "Harry Potter" book and the box-office opening of "Spider-Man 3." It also surpassed the $125 million in first-day sales for "Halo 2."

"Halo 3" fans preordered more than 1.7 million copies of the game, and more than 10,000 stores opened at midnight Monday to start selling, according to Microsoft.

"Harry Potter and the Deathly Hallows," the final installment in the series written by J.K. Rowling, sold about 8.3 million copies in the first 24 hours. The New York Times estimated those sales at nearly $170 million, because some retailers discounted the book heavily. "Spider-Man 3" took in a record $59 million in its first day.

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The Craze For Microsoft Halo 3

Microsoft began its midnight sales of Halo 3, the acclaimed alien shooter game that it hopes will widen its lead over Sony in the battle for industry dominance.

While some aficionados lined up before dawn at a Best Buy store on New York's Fifth Avenue to grab a good seat for the launch extravaganza, others took advantage of the retailer's offer to let them pay for a copy of the game and pick it up at midnight or the next day.

Alex Escobar was the first one at the store's checkout counter, turning in a receipt to pick up his advance order.

"It is worth it. It is time to finish this fight," Escobar said, echoing the tagline for a game featuring a futuristic soldier battling to save humanity from an alien onslaught.

What had been a only a modest gathering earlier in the day had swelled to a crowd of about 500 people that cheered as buyers entered the store, resembling other big consumer debuts this year, such as the last Harry Potter book and Apple's iPhone.

Halo 3 is seen as the $US30 billion video game industry's equivalent of a new Potter book and Microsoft is counting on the game to finally push its money-losing entertainment unit into profitability.

"This is a critical holiday in terms of winning the next-generation console fight versus our competition and nobody has anything to go up and match Halo"' Shane Kim, vice president of Microsoft Game Studios, told Reuters Television.

Microsoft is backing the game with a marketing blitz that includes celebrity-studded midnight sales events at some 10,000 retailers across the United States.

In New York, someone dressed as the game's armour-clad hero worked the crowd as music blared, lights flashed and event promoters handed out free goodies such as Halo t-shirts.

Gaming retail chain GameStop said the title set a record for advance orders, while Microsoft expects initial demand to surpass that for 2004's Halo 2, which racked up $US125 million in its first 24 hours.

The first two Halo games have sold a combined 15 million copies and cemented Microsoft as a serious player in a video game industry that was dominated by Sony's PlayStation 2.

Halo 3 is targeted firmly at the core Xbox audience of young males, for whom realistic combat games are a staple. It does little to widen the machine's appeal to a more casual audience that is being courted with tremendous success by Nintendo's Wii console.
"It's not necessarily going to move a lot of new systems like the first Halo did," said Dan Hsu, editor-in-chief of EGM, a gaming magazine.

"At the same time, with all the marketing blitz and hype, consumers will be out there," Hsu said, "and if they are thinking video games, they are thinking one of two things: Halo or the Wii."

Microsoft is certainly betting that the last chapter of the Halo trilogy will give a further boost to its latest console. The Xbox 360, launched in late 2005, has already enjoyed stronger sales than the pricier PlayStation 3, which critics say so far lacks any "system-seller" games.

"I was caught between buying the PlayStation 3 and Xbox 360, but there are certain games like Madden '08 and this one that pushed me to Xbox 360," said Darnell Jefferson, 25, who was second in line at Best Buy, referring to the hit football game made by Electronic Arts .

Halo 3 will enjoy the absence of another blockbuster game, Grand Theft Auto IV, whose October debut was delayed by publisher Take-Two Interactive Software until some time between February and April 2008.

The latest Halo has drawn wide praise from reviewers for its lush settings, cinematic story and breadth of features, positive buzz that pushed Microsoft shares up as much as 3.35 per cent on Monday, their biggest one-day gain since April. The stock ended 1.5 percent higher at $US29.08 on Nasdaq.

George Garcia, 32, said he had waited in line for 12 hours and planned to stay up all night playing the game.

"I knew it would deliver," Garcia said.

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